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Designer Wyatt Cheng Will Deliver a Speech on the GDC

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We has reported Jay Wilson will be held at the end of this month the game developers conference speech, Jay will look back to his seven design spirit about diablo iii.

Jay Wilson will be in local time on March 28 11:30-12:30 speech, at the same time, there are two articles related to diablo iii's speech also joined the agenda, including a diablo iii in reality is the theme of the promotion of localization strategy, while another lecture will bring us quite a lot of thinking. Its keynote speaker is frequently updated recently developers log diablo 3 senior technical designer Wyatt Cheng, below is the notice boards for complete information.
The following content translated by Kane's Angle Beleafs finishing, reproduced please keep the author and the source!

Finely crafted, refining the diablo 3 game system
Location: room 135, which
Time: 2:30 p.m. on March 29-3:30
Form: speech
Classification: design

Introduction:
as with all blizzard games, diablo 3 before the final release has experienced repeated adjustment. Wyatt will try to introduce you to them, to explore and eventually removed a number of different game system. We will discuss the advantages and disadvantages of each system, each can produce what effect, what are the deficiencies and defects, as well as the development team is how to get lessons from the failure again and again and keep close to success.

Recovery system: 1. The life from the constant regeneration of shield damage into liquid dilution (drank the potion effect lowering many times), diablo iii has tried many life recovery mechanism. These systems exactly what kind of problems, it is what led to the diablo iii finally chose life ball system.

2. The control system. In the blizzard, the game control is king. Although on the surface looks very simple, but to provide players with compact and sensitive operation, diablo 3 panel also experienced changes many times.
3. Skill system: skill system in the early days also have a variety of different versions. Originally uncovered diablo 2 design skills system, players can take skill points to select different skills. Then USES the design of the runes, different levels of runes as item drops, to increase the player's skill.

Takeaway: blizzard has many design values. Diablo 3 development reflection gives us the opportunity to see how these values work in games, including "operation is king", "to avoid excessive leakage" and "what is fantasy." Ultimately these values embodied in the adjustment and change.

Audience: a target population of this lecture is to those who are interested in the repeated adjustment in the process of design. Especially for those in order to succeed, don't fear failure. Lectures will involves some technical details, but there is no need to worry about.
Spokesman: Wyatt Cheng, a senior designer gaming technology, blizzard. Wyatt graduated from Simon Fraser university, bachelor's degree in electronic engineering. He was once in the ea Canada division (Electronic Arts Canada), Totally Games, joined in 2003 blizzard entertainment. He is now a diablo 3 game of senior technical designer.
In my view blood system is indeed a very important innovation, this is the most action RPG (including diablo ii) haven't been able to do it. And skill system, as far as I am concerned I still feel different levels of skills can let a person feel more depth, more fluid. For Waytt will cover three aspects, what's your opinion?
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