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Nintendo Ds: Dual Screen Experience
Imagine being able to play your game in a handheld that comes within two small screens using a stylus and also with a voice recognition-enabled interface. Seems unlikely, but youll be surprised.
A handheld game console called the Nintendo DS (which stands for Dual Screen) has its modern screens, one of which is a touch-screen. The two 3-inch screens are made from unique crystals that display and emit colours. These screens are designed to inflame game excitements, attract buyers and perhaps maintain Nintendos status as a superior in this field.
The first screen on the upper part has stereo speakers located on either sides of the panel. This is used for a range of purposes like online chatting while simultaneously playing different game sessions and also endow with the thrill for the reason that the speakers create virtual sounds. It looks as if you are in the game. This panel has almost exactly the same dimension as the touch-screen panel.
The second of the two screens on the DS provides a means of displaying additional information about a game and may also be used as a touch screen which means players will no longer have to rely solely on buttons for controlling game play. Also in writing or drawing messages in the game, touch pad is used. The touch screen can be operated using fingertips or the provided stylus. This panel is more likely exploited in most game plays and probably the most desolated since its often directly pressed by the players.
All games do use both screens, but on the other hand depends on the game with how they use them. And it is sometimes an integral piece of the game, because you draw on one of them; or sometimes the other is a display of stats and information while the game is going on in the other. You sort of have to play one yourself to see the point.
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